Future-orientated and sustainable

We develop hybrid software solutions that redefine artistic and mediating practice in public and museum contexts. Our work combines digital and analogue worlds to bring new ways of thinking, teaching and designing to life.

We focus on the themes of space, the body and nature - central aspects that characterise our understanding of ourselves and the environment. Our first product dARwing, which is operated by the European Space Agency (ESA gefördert wird, enables you to leave digital traces in space through the movement of your own body. Our technology combines AI, AR and body tracking to create a technology-free creative environment. This combination not only opens up new horizons for design processes, but also enables the exploration of artistic interactions in space. Free from conventional technical devices, you can express your creativity intuitively and immediately in three-dimensional space. At the heart of our vision is the concept of »augmented intelligence« - a synergetic combination of natural and artificial intelligence that expands creative processes and makes new perspectives playfully applicable for the first time.

We invite you to join us in actively and sustainably shaping the future of Bodycraft– at the intersection of art, technology and space research.


Creative Education

Ein Fokus liegt auf der Entwicklung innovativer Inhalte für die Fächer »Intermediales Gestalten« (IMG) und Bildende Kunst (BK). Ziel ist die Förderung von räumlichem Denken und ästhetischem Empfinden durch die Verbindung analoger und digitaler Prozesse mit kreativer Gestaltung. Mit dARwing eröffnen wir hier die Möglichkeit des handlungsorientierten Lernens mit KI.

Our focus:

Spatial visualisation: training through three-dimensional drawing in physical space 

Motor and cognitive skills: Improvement through active body movement while creating (EC)

Innovative means of expression: Combination of analogue and digital approaches for creative design 

Experience-orientated learning: promoting self-efficacy and creativity through interactive and immersive educational processes

  • Living environment and surroundings / architecture
  • Body and space
  • Play and performance
  • Time-based and digital media

dARwing turns the body into a drawing tool and is suitable for different age groups and educational contexts. It integrates aspects such as specific art spaces, built and staged spaces as well as digital spaces with the inclusion of AR, MR and AI technologies. This innovative approach expands the visual arts subject through interactive concepts, conceptual thinking and interdisciplinary aspects, which is particularly valuable for art teaching and schools in general.

Green IT - our vision for lifelong learning

Sustainability is a central concern that is continuously incorporated into our research and projects. We are investigating the spaces in which we want to live and learn in the future. Which digital applications can we use to support our children and young people in their development? How can artistic interventions help to sensitise our view of the world?

Our vision is to maintain openness, to learn from different perspectives - especially from children - what is worth living for and to find innovative solutions.

Group 59 (1)
logo_darwing

dARwing: embodied drawing in space - the app for creative processes in space.

Body and mind in action.

dARwing is an interactive tool for artistic practice.

Workshops & News

Here you will find information about our future and past workshops, as well as the latest news about us and our work.

  • All Posts
dARwing @FuturomundoEdu

July 4, 2025/

dARwing@FuturomundoEdu Berliner Platz Stuttgart Mosaikwand Liederhalle @Futuromundo Multikonferenz + Festival 3. – 5. Juli 2025 > Was bleibt, wenn der...

AugmentedCampus @XRexpo, Virtuelle Welten

May 4, 2025/

AugmentedCampus @XRexpo, Virtuelle Welten Schleyerhalle @MFG10 – Sei dabei! LivePerformance: embodied drawing mit Angela Murr & Jan Démoulin 🕙 10:00...

Would you like to work with us?

Great, then contact us today!

Team

This is us – of AugmentedCampus.

Angela Warnecke

Angela is co-founder of AugmentedCampus, Bildhauerin, AR pioneer and researcher with an interdisciplinary background. For 20 years, she has been teaching subjects including art, media education and computer science at secondary schools.

Angela combines technology, performance and space in her work. In addition to her sculptures, she develops interactive applications such as Hello World!, ARfx and unnamed tree. She is involved in Franco-German cultural projects and leads workshops. From 2013 to 2017, she headed the Center for Visual Arts and Intermedia Design (ZKIS Preface Edition BMO) of the Ministry of Education in Stuttgart and was a speaker in European networks. In 2018, she founded ESA BIC BW ARtist UG. The start-up receives a/an grant for its virtual AR art tools. ESNC-Landespreis.

Since 2009, she has been researching the topic of »Understanding space as a key competence«. Most recently from 2022 to 2024 at Di.ge.LL-Kolleg TP 13 of FACE with her project »Drawing signs in Mixed Reality zur Förderung des räumlichen Vorstellungsvermögens und der Darstellungsfähigkeit«. There, she developed her fourth app for spatial drawing. The AugmentedCampus platform is being created to further research the application and make it available for practical use.

Yannik Schrempp

Yannik is a UX designer, 3D artist, and developer with over 10 years of agency experience. Since 2026, he has been a co-partner at AugmentedCampus, where he is responsible for all technical areas – from app development and 3D visualization to the website. With his keen sense for user-centered design and high-performance technology, he plays a key role in shaping the platform’s digital direction.

Since 2014, Yannik has been supporting the development of applications featuring augmented reality technologies as a freelancer. With his expertise and creativity, he plays a key role in the successful delivery of demanding projects, including work for Artist UG since 2018 and for AugmentedCampus since 2023.

In addition to his professional activities, Yannik is a volunteer member of the local council in Kippenheim-Schmieheim. Here, he actively supports the interests of his community and maintains close ties with neighboring France.

Zeynep Yaman

Zeynep is an innovation strategist and a bridge-builder between disciplines, with many years of experience in cross-innovation management. Her focus on technology, entrepreneurship, and future-oriented thinking has shaped her work in companies across a wide range of industries for over a decade.

She translates complex challenges into clear, future-proof strategies and turns potential into concrete, effective solutions – from medium-sized businesses and start-ups to interdisciplinary research projects.

At AugmentedCampus, she has advised on the strategic direction at the intersection of technology, science, the market, and user needs. Her goal is to enable sustainable solutions that create a lasting positive impact on education and society.

Mark F. Siller

Mark is a digital Pioneer Expert in digital health and artificial intelligence and lives with his family in Heilbronn. With over 10 years of experience in app development and engineering, particularly in the fields of augmented reality (AR) and artificial intelligence (AI), Mark has established himself as a leading expert in the digital world. 

As co-founder of AugmentedCampus UG, head of SevenD GmbH, and AI coordinator at Bechtle, he also leverages his managerial expertise to bring innovative solutions and pioneering technologies into mobile app development 

Neben seinen beruflichen Tätigkeiten gibt Mark sein Wissen und seine Praxis seit 10 Jahren als Gastdozent an der DHBW und der Universität Heilbronn weiter und ist als Speaker auf Konferenzen aktiv. Seine Vorlesungen, Seminare und sein Spirit inspirieren und fördern die nächste Generation von Entwicklern und Ingenieuren.