
dARwing@FuturomundoEdu Berliner Platz Stuttgart Mosaikwand Liederhalle @Futuromundo Multikonferenz + Festival 3. – 5. Juli 2025 > Was bleibt, wenn der...
We develop innovative software solutions that redefine artistic practice in public and museum contexts. Our work combines digital and analogue worlds to bring new ways of thinking, teaching and creating to life.
We focus on the themes of space, the body and nature - central aspects that characterise our understanding of ourselves and the environment. Our first product dARwing, which is funded by the European Space Agency makes it possible to leave digital traces in space by moving your own body. Our technology combines AI, AR and body tracking to create a technology-free creative environment. This unique combination not only opens up new horizons for design processes, but also enables the exploration of artistic interactions in space. Free from conventional technical devices, you can develop your creativity intuitively and directly in three-dimensional space. At the heart of our vision is the concept of »augmented intelligence« - a synergetic combination of natural and artificial intelligence that expands creative processes and makes new perspectives playfully applicable for the first time.
We invite you to actively and sustainably shape the future with us - at the interface of art, technology and spatial research.
Our focus is on developing innovative content for the subjects of intermedia design (IMG) and fine arts (BK). The aim is to promote spatial thinking and aesthetic awareness by combining analogue and digital processes with creative design. With dARwing, we are opening up the possibility of action-oriented learning with AI.
Our focus:
Spatial visualisation: training through three-dimensional drawing in physical space
Motor and cognitive skills: Improvement through active body movement while creating (EC)
Innovative means of expression: Combination of analogue and digital approaches for creative design
Experience-orientated learning: promoting self-efficacy and creativity through interactive and immersive educational processes
dARwing turns the body into a drawing tool and is suitable for different age groups and educational contexts. It integrates aspects such as specific art spaces, built and staged spaces as well as digital spaces with the inclusion of AR, MR and AI technologies. This innovative approach expands the visual arts subject through interactive concepts, conceptual thinking and interdisciplinary aspects, which is particularly valuable for art teaching and schools in general.
Sustainability is a central concern that is continuously incorporated into our research and projects. We are investigating the spaces in which we want to live and learn in the future. Which digital applications can we use to support our children and young people in their development? How can artistic interventions help to sensitise our view of the world?
Our vision is to maintain openness, to learn from different perspectives - especially from children - what is worth living for and to find innovative solutions.
dARwing: embodied drawing in space - the app for creative processes in space.
Body and mind in action.
dARwing is an interactive tool for artistic practice.
Here you will find information about our future and past workshops, as well as the latest news about us and our work.
dARwing@FuturomundoEdu Berliner Platz Stuttgart Mosaikwand Liederhalle @Futuromundo Multikonferenz + Festival 3. – 5. Juli 2025 > Was bleibt, wenn der...
AugmentedCampus @XRexpo, Virtuelle Welten Schleyerhalle @MFG10 – Sei dabei! LivePerformance: embodied drawing mit Angela Murr & Jan Démoulin 🕙 10:00...
Galaxy Utopia @Space Day As part of IGNITIONS, in cooperation with ESA BIC BW, participants have the opportunity to...
This is us – of AugmentedCampus.
Angela is co-founder of AugmentedCampus, scultpor and researcher with an interdisciplinary background (architecture, set design, art education at Edinburgh College of Art, Filmakademie BW, University of Stuttgart and ABK Stuttgart). She has been teaching art, media education and computer science at grammar schools for 20 years.
Angela combines technology, performance and space in her work. In addition to her sculptures, she develops interactive applications such as Hello World!, ARfx and unnamed tree. She is involved in Franco-German cultural projects and leads workshops. From 2013 to 2017, she headed the Center for Visual Arts and Intermedia Design (ZKIS Preface Edition BMO) des Kultusministeriums in Stuttgart und war Referentin in europäischen Netzwerken. 2018 gründete sie mit ESA BIC BW ARtist UG. Das Start-up erhält für ihre virtuellen AR-Kunst-Tools einen ESNC-Landespreis.
Since 2009, she has been researching the topic of »Understanding space as a key competence«. Most recently from 2022 to 2024 at Di.ge.LL-Kolleg TP 13 of FACE with her project »Drawing with mixed reality technology to promote spatial imagination and representation skills«. There, she developed her fourth app for spatial drawing. The AugmentedCampus platform is being created to further research the application and make it available for practical use.
Zeynep is an innovation strategist, bridge builder between disciplines and creative catalyst with many years of experience in innovation management. Her focus on technology, entrepreneurship and forward thinking has shaped her work for over a decade in companies across a wide range of industries. Her goal is to translate complex challenges into clear, sustainable strategies and transform potential into concrete, effective solutions – whether in medium-sized companies, start-ups or interdisciplinary research projects.
Using methods such as design thinking and the abstraction of problems and solutions, Zeynep creates spaces in which new ways of thinking and acting can emerge. Her work is characterised by a combination of strategy, empathy and a willingness to experiment. For Zeynep, innovation begins with mindset – with the courage to question established patterns of thinking and allow new perspectives. She sees innovation as a living process that requires openness, attitude and a willingness to act. In addition to publications on cross-industry innovation and competence-based idea generation, Zeynep shares her expertise in workshops and specialist events.
Aktuell gestaltet sie bei AugmentedCampus die strategische Ausrichtung an der Schnittstelle von Technologie, Wissenschaft, Markt und Nutzerbedürfnissen. Ihr Ziel: nachhaltige Innovationen zu ermöglichen, die Bildung und Gesellschaft zum Positiven verändern.
Yannik is a UX designer, 3D artist and developer with a degree from the Stuttgart Media University. With over 10 years of experience in development and graphics agencies, he has specialized in the conception and development of innovative solutions for complex 3D architectures.
Since 2014, Yannik has been supporting the development of applications with augmented reality technology as a freelancer and experienced input provider. With his expertise and creativity, he contributes significantly to the successful implementation of challenging projects, including for the AugmentedCampus platform.
In addition to his professional activities, Yannik is a volunteer member of the local council in Kippenheim-Schmieheim. Here, he actively supports the interests of his community and maintains close ties with neighboring France.
Mark Mark is Managing Director, Digital Pioneer, Mobile App and Expert in digital health and lives with his family in Heilbronn. With over 10 years of experience in the development and engineering of apps, particularly in the areas of augmented reality (AR) and artificial intelligence (AI), Mark has established himself as a leading expert in the digital world.
As Managing Director of AugmentedCampus UG, his company SevenD GmbH, he also brings innovative solutions and pioneering technologies to mobile app development in addition to this expertise as a manager.
In addition to his professional activities, Mark has been passing on his knowledge and practice as a guest lecturer at the DHBW and Heilbronn University for over 8 years and is an active speaker at conferences. His lectures, seminars and spirit inspire and encourage the next generation of developers and engineers.
2025